When I started learning UV mapping, I found that all of the textures out there were just plain terrible. The contrast and saturation were too high, and they made it painful to look at the model…
So I made my own, and it’s awesome. I drew the lines with a one-pixel brush so the lines are tack-sharp at 100% scale. It also tiles seamlessly.
Feel free to use it on commercial or personal projects for the UV mapping process. If you want to use it as a final texture to appear in your final renderings—I don’t know why you would—but if you do, that’s okay too. Just credit me somewhere.
If you're interested in discussing this project or how we could work together, please get in touch at firstname.lastname@example.org